Factions Add More to the Spawner Shop

Discussion in 'Suggestions' started by FlamingTatsu, Jan 1, 2019.

  1. FlamingTatsu

    FlamingTatsu Well-Known Member

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    What's your suggestion?
    I suggest that more spawners to be added to the /spawnershop so we can better mcMMO skills like taming and let me trade with villagers.
    I'd most prefer that wolf spawners are added, as wolves aren't easily found in all biomes and therefore makes it hard to grind Taming.

    Why do we need this?
    McMMO revolves around its special skills and improved abilities when it comes to normal vanilla actions. Take mining, for example. By grinding mining, my stats are the following;

    2019-01-01_14.23.19.png

    Granted, I am at an insanely high level. However, as you can see, mcMMO offers beneficial skills such as dropping 2 to 3 times as many ores/ingots, and the most notable; Super Breaker, which triples your extra loot chance and makes you break blocks faster than if you were in creative mode.

    I want to utilize as many mcMMO skills as I can, now that I've reached my goal for mining. I remember being able to grind for skills such as Taming, but can no longer because of whatever reason.

    I think there are neat mcMMO skills that I'd like to use, such as Call of the Wild for PvP at KoTH or grinding manually.

    What are the possible negative aspects of your suggestion?
    None.
    There are plenty of worthless and pointless spawners already in /spawnershop, adding a few more and removing others wouldn't hurt.

    What are the positive aspects of your suggestion?
    People may feel encouraged to invest in other mcMMO skills other than PvP based ones. I sure like to use mcMMO in any way that I can when it's implemented on a factions server, but can't necessarily, as I feel as though it's lost it's purpose on factions. I'm sure there are plenty aware of the primary focus on earning money on factions, rather than doing literally anything else.

    How can this suggestions be achieved on the server?
    Add more spawners to /spawnershop.
     
  2. JackAxis

    JackAxis Active Member

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    Neutral - Only neutral because i'm pretty sure you can't get mcmmo from spawner spawned mobs. I've tested this by spawning in a enderman and hitting it with my axe, my axe mcmmo level didn't move.
     
  3. FlamingTatsu

    FlamingTatsu Well-Known Member

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    Taming works fine with spawned mobs; done it before on 1.7 through 1.13.
     
  4. Geographix

    Geographix New Member

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    +1 I think that spawners that can contribute positively to the acquisition of MCMMO would be a very handy aspect to the factions realm and would offer a lot of players extra reason and incentive to put more time into the game as it could become another facet of a well-rounded skill base.
     
  5. tamba3

    tamba3 Admin Staff Member

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    Only thing is wolves from spawners don't have AI and they stack
     
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  6. FlamingTatsu

    FlamingTatsu Well-Known Member

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    Is there any way to disable stacking for them?
    Like how mobs spawn in the dark corners of my base and move as AI entities and annoy the hell out of me by shooting me out of the air?
    Like this; once the wolves are tamed they act as single-entity AI mobs that aren't stackable.
    2019-01-02_04.27.17.png
     
    Last edited: Jan 2, 2019
  7. ThoriumFluoride

    ThoriumFluoride Member

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    I’m fairly sure in the config of the stacking plugin you can change which mobs stack and which ones don’t
     
  8. PhanaticD

    PhanaticD Owner Staff Member

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    spawners spawn them pre-stacked
     
  9. FlamingTatsu

    FlamingTatsu Well-Known Member

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    I tested this with other mobs and as they do spawn pre-stacked, once they are interacted with (eg, feeding/breeding/taming), they un-stack and are given their each individual AI. They don't stack back. Here's my pig island on factions; if you feed a carrot to a pig stack, one pig will be separated from the stack and act apart from the whole. You can essentially break down a single stack of 20 pigs into 20 individual pigs. and I expect this to work with wolves as well as villagers once interacted with.

    This is Donovan. He was my main test subject used to populate Pig Island.
    2019-01-04_22.46.21.png

    Several carrots divided stacks of pigs and they all made babies and act separately as their own AI mobs that moved and reacted to my own actions.

    2019-01-04_22.58.22.png
     
  10. FlamingTatsu

    FlamingTatsu Well-Known Member

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    bump
    BTW, after testing I feel as that it is easier to grind taming using the method shown with the stackable mob plugin, so hey, that's a plus
     
  11. FlamingTatsu

    FlamingTatsu Well-Known Member

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    bump btw add elder guardian spawners if you can, too
    elder guardian spawners and guardian spawners are handy for base defense
     
  12. Besett

    Besett Active Member

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    Guardians don’t attack players when spawned from spawners and elder guardians can be used to troll heavy and hinder gameplay
     
  13. FlamingTatsu

    FlamingTatsu Well-Known Member

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    k then just add villager / wolf spawners
     
  14. FlamingTatsu

    FlamingTatsu Well-Known Member

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  15. FlamingTatsu

    FlamingTatsu Well-Known Member

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    bump.
    going to a chinese buffet later, gonna bring tupperware in my backpack and stack up on cream cheese rangoons
     
  16. FlamingTatsu

    FlamingTatsu Well-Known Member

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  17. FlamingTatsu

    FlamingTatsu Well-Known Member

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  18. Besett

    Besett Active Member

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    +1 legit no reason not to add these
     
  19. FlamingTatsu

    FlamingTatsu Well-Known Member

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    bump
    even tho facs wont be open for a few months
     

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