Bending Agility

Discussion in 'Suggestions' started by Knowlesyyy, Jan 31, 2020.

  1. Knowlesyyy

    Knowlesyyy Member

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    What is your suggestion?
    Make it so agility cannot be used while holding crouch to prevent the use of mobile charge moves, that other wise would have to give up charging the move but since people can move around on a really low cooldown dash ability while charging an ability it's a bit stupid.

    Why do we need this? or What made you post this suggestion?
    Charge moves by design should be high impact hard to hit abilities but with the use of agility it changes them massively

    What are the possible negative aspects of your suggestion?
    This would stop the use of lightbeam/darkbeam charging while dashing which is a hard hit to spirits.

    What are the positive aspects of your suggestion?
    It will stop the using of a mobile combustion, waterenergy, spiritualenergy, lightningburst, cloud burst, plantburst, firecommet, fireblast and many more, then these type of abilities would go back to how they are supposed to be which is avoidable but easy to use still against lesser experienced players.

    People would still be able to move around while holding charge moves with things like airspout airglide firejet, but agility has way too low of a cooldown for doing this specific thing.

    How can this suggestions be achieved on the server?
    Literally just making it so you cant be holding crouch while clicking for agility to work
     
    • Agree Agree x 2
  2. Lubdan

    Lubdan Member

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    +1, makes using spirit + avatar even more OP than it already is.If possible perhaps let someone using spirit only still do this, but those multibending (element+spirit) would be unable to.
     
  3. Ivaro

    Ivaro Active Member

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    +1 ^
     
  4. Knowlesyyy

    Knowlesyyy Member

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    you can still float and charge darkbeam but ik what you mean it is annoying that it affects the beam abilities but something needs to be done about the other abilities, maybe just dont let agility be used while charging an ability although that is a tad bit more complecated
     
  5. Shad7860

    Shad7860 Member

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    This seems like THE nerf I've been waiting for.

    +1
     
  6. Zaz

    Zaz Member

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    +1, spirit avatars have been in need for a heavy nerf due to their lack of intake damage (due to mobility from Agility) and the giant amount of damage output by moves like waterenergy/combustion.
     
  7. Timtamtatious

    Timtamtatious Member

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    +1 hopefully spirit will be less campy now and yeah avatar using agility with charging moves was pretty broken.
     
    • Agree Agree x 1
  8. Zaz

    Zaz Member

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    bump
     
  9. Pan_Muffinek

    Pan_Muffinek New Member

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  10. Knowlesyyy

    Knowlesyyy Member

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    why
     
  11. Shad7860

    Shad7860 Member

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    I have had some info to share regarding this but wasnt sure whether or not it was worth doing so, i decided to do so.

    The problem isn't with Agility, it's with the other moves. The thing making this whole thing possible is because they keep charging despite not having them selected. If that were to be fixed, this entire concept would automatically be applied as a happy concequence.
     
  12. Zaz

    Zaz Member

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    wdym why, it's a really good thread
     
  13. WeebCactus

    WeebCactus Member

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    yes yes spirits op af +1 buff fire and buff water too :>
     

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