What is your suggestion? Buff air bullets and air jump. Why do we need this? or What made you post this suggestion? The air meta is so obviously defined to the point where there is zero diversity in the movesets of airbenders, the only notable differences are people like nghhi2009 who uses jump and nimbus instead of blasting around, which is hindering him of course but still props to him, also people sometimes using airbreath instead of scooter. I really want some diversity because I think it would be super cool for people to have different air movesets in the server and it would be a step in the correct direction. Second, air jump. This move desperately needs a buff as its completely useless and seeing it be used would be very cool. The description of the move is "Gather a large amount of air and propel yourself in a certain direction" There is ZERO incentive or advantage to use this move because we already have airblast which is instant, and has no cooldown so you can chain them together, which I think is good, which is why im suggesting a buff instead of a nerf. What are the possible negative aspects of your suggestion? Air bullets might be a little powerful, but ive come up with ways to balance this, see below. Jump, I cant think of any. What are the positive aspects of your suggestion? Mix up the air meta. How can this suggestions be achieved on the server? I think a great start would be making the bullets controllable like combustion is. To balance out the damage you could have it be 2 bullets instead of 3, but considering combustion does 3 hearts and is guidable, having 3 still would not be out of the question. For Jump I think it should take less time to charge, and send you further, sorta like skyrocket. This way you would have some sort of reason to use it so instead of airblasting directly off the ground, you could airjump for more distance.