Hello, I'm here to discuss about bending not being balanced. Moves such is shockwave do 2 hearts and an extra 2 hearts of fall dmg, Firejab does 2 hearts, Airslash does 2 hearts, Both of these moves have a small cooldown. So if balance came along then there wouldn't be much of spray and pray, but more aim and strategy required. What is your suggestion? I suggest that we make a move's maximum dmg is 1.5 hearts, unless its a combo then make it 2 hearts. Why do we need this? or What made you post this suggestion? We need this because someone can just use basic moves and just spam Airslash and Fireshots with their legends with people not having to die over and over. What are the possible negative aspects of your suggestion? The bad thing about this suggestion is players might see it as too low, but at least it requires more skill. What are the positive aspects of your suggestion? The good thing about this suggestion is there wouldn't be 1 element that counters all, all elements would be equal in this sensation. How can this suggestions be achieved on the server? This can be done by re-configuring some bending moves, in the config of the Project korra bending plugin.