What is your suggestion? I suggest that..we increase the cooldown of earthsmash, decrease the dmg of earthblast and re-consider the buff the day gives to fire moves. Why do we need this? or What made you post this suggestion? We need this because..at the moment earthsmash is a big move with a long range and high dmg, and high speed but it only has a 3 second cooldown, like what, that's equivalent to earthline's cd. Earthblast's spammability and its dmg combined with the high dmg of other moves can result into a deadly and most certainly OP combo. You can spam it thus the dmg shouldn't be higher than 1 heart taking in mind other moves do already high enough dmg. Most of fire's basic moves as I have tested with someone does 2 hearts which is kind of crazy since you can already just execute them pretty quick and they have low cooldowns, so reduce the buff the day gives. I know fire is the element of dmg but with 3 fire moves in the day time you can do half the health of an enemy, tone it down a bit. What are the possible negative aspects of your suggestion? The bad thing about this suggestion is..some people who like these moves might be a bit pissed. What are the positive aspects of your suggestion? The good thing about this suggestion is..makes fire, and earth more balanced. How can this suggestions be achieved on the server? This can be done by.. (if this is a plugin suggestion, include a link to the plugin here) Earthsmash Current state: 2.5-3 hearts of dmg, 3 second cooldown Change it to: 6 second cooldown Earthblast Current state: 1.5 hearts per blast, about .5 seconds i think im not sure Change it to: 1 heart per blast Fire moves that do 2+ in the day. Fireball Fireshots (if land all of them) Fireblade Fireuppercut Decrease a bit the buff of the fire that the day gives..