Bending firejet (jetblaze) lightning combustion spiritualpresure

Discussion in 'Suggestions' started by rpd2643, Mar 15, 2019.

  1. rpd2643

    rpd2643 Member

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    What is your suggestion?
    I suggest that you extend the cooldown on firejet (and the jetblaze combo) or change the cooldowns much higher for lightning and combustion.

    Why do we need this? or What made you post this suggestion?
    We need this because currently when activating firejet it takes 2 seconds before activating it again. many players have been taking this cooldown and abusing it by spamming the short cooldown of lightning and spiritualenergy and combustion and permanently being in the air if these moves had a great increase in cooldown it would be beneficial for fire so the element itself is more stable and not nerfed due to abuse of the low charge low cooldown 5 heart hitters.

    What are the possible negative aspects of your suggestion?
    The bad thing about this suggestion is people will complain.

    What are the positive aspects of your suggestion?
    The good thing about this suggestion is makes the configuration more balanced.

    How can this suggestions be achieved on the server?
    This can be done by changing the cooldowns.
     
  2. PhanaticD

    PhanaticD Owner Staff Member

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    you should be more specific in your suggestions, what exactly do you want them changed to?

    people will complain about everything, think of other reasons why this might possibly be bad or shouldnt be done

    dont just say "it will be more balanced" describe why you think it will be more balanced
     
  3. Ivaro

    Ivaro Member

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    Jetblaze? Meh, not really needed. I’d rather have it changed for jetblast.
    Lightning? Mhm, maybe, but not too long.
    Combustion? Yes i agree.
     
  4. Faurash

    Faurash Member

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    Combustion is Emaster only, so, i think that's fine too.
    I think it's fine the way it is, too, you can always dodge, or block, or whatever.
     
  5. Xelaura

    Xelaura Member

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    I'm not entirely understanding what you're saying the issue is but...
    FireJet has a 7 second coooldown.
    JetBlast has a 6 second cooldown. (But triggers&requires FireJet so may aswell have a 7 second cooldown.)
    JetBlaze has a 15 second cooldown.

    Combustion is maybe a little bit OP with it's accuracy, range, AoE, and burning crater, it's only real downside is being hit, inwhich the caster explodes instead which is a powerful hit to them, overall it's balanced I think, but so many fights can become dependant on this one event I find. (I don't like fights being determined solely on one small factor or event.) And so I think Combustion should have an added cooldown to make this kind of event happen less often.

    And I believe Lightning is balanced, it has slightly higher damage for a move of it's type but that's pretty much it's only main advantage, meanwhile AirSwipe has an arc and is charge-swappable, and EarthSmash can block attacks, and Torrent has a higher DPS than Lightning not to mention can freeze people. Obviously none of these moves are completely comparable, but still Lightning will tend to lose to a lot of abilities.

    SpiritualEnergy has less DPS than most moves generally although i've heard about the large knockback causing people to be hit repeatedly from it. But definitely don't think SpiritualEnergy is near the realm of needing a nerf.

    However the synergy of being able to charge abilities while flying on FireJet can be slightly OP, and so an added cooldown to FireJet could be good, however Firebenders currently require FireJet as it is to avoid fall damage.

    Overall I Think:
    An increased cooldown to Combustion would be good.

    FireJet cooldown: 7 > 10 seconds. (No longer wanted.)
    Combustion cooldown: 5 > 10 seconds.

    Thoughts?
     
    Last edited: Mar 17, 2019
  6. Faurash

    Faurash Member

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    I disagree with the firejet cooldown, since firebenders depend a lot on mobility, as they lack any other kind of defense. It would make them a lot easier to hit, and far more susceptible to fall damage when fighting against air or earth.
     
  7. Ivaro

    Ivaro Member

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    The point of fire is it’s high damage and low mobility...
     
    • Agree Agree x 1
  8. Faurash

    Faurash Member

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    No, high damage and low defense. Mobility isn't as high as air or chi, but it still should be far above things like water and earth.
    High damage and low mobility is earth, not fire.
     
  9. Ivaro

    Ivaro Member

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    Right, i remembered incorrect.
    Tho earth has nice mobility in the series as well? We’ve seen people surfing earth and using those earthshoes the dai li have.
     
  10. Xelaura

    Xelaura Member

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    I still feel like Firebenders depend on FireJet too much when they should have more better options, but yes, Firebenders would need more ways to avoid fall damage before a cooldown could be added to FireJet.

    Also Earth is great at rigid focused directed high damage, but fire could still more easily start wide infernos and was the more, dangerous, destructive and damaging element in the series.
     
    • Agree Agree x 1
  11. rpd2643

    rpd2643 Member

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    what im saying is for firejet and fire balst the cooldown is seconds and its ridiculous.
     
  12. rpd2643

    rpd2643 Member

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  13. Xelaura

    Xelaura Member

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    But Firebenders need FireJet to avoid fall damage, don't they? How would you address that?
     
  14. rpd2643

    rpd2643 Member

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    it has a 2 second cooldown and lasts as long as jetblast if you avoid fall you use jetski to glide away or keep distance
     
  15. Faurash

    Faurash Member

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    Fireski has the same cooldown as firejet.
     
  16. LeMinimalist

    LeMinimalist Member

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    + 1 i think any nerf to jetblast / lightning has a huge help.
    imo @PhanaticD you should change firejet to cooldown as long as jetblast is on cooldown. because altho jeblast is on cooldown u can still cast jetblaze if firejet is cooled down. making jetblast cd longer also helps.
    either that or you could make lightning longer to channel so players can at least have time to dodge the person channeling lightning on a jetblast.
     
  17. PhanaticD

    PhanaticD Owner Staff Member

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    i have changed firejet duration from 4 to 2.8 seconds
     
  18. Xelaura

    Xelaura Member

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    Technically, it's a 3 second cooldown by the time FireJet's duration is up, (Posted before duration changes were made) and you can't cast JetBlast or JetBlaze while it's on cooldown. JetSki shares FireJet's cooldown.
     
    • Agree Agree x 1

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