What is your suggestion? I suggest that healing waters not be usable while in combat. Why do we need this? or What made you post this suggestion? We need this because water is insanely unbalanced due to being able to heal mid fight. Water can already throw up walls, using multiple different methods, hold you down for an upwards of 10 seconds using their easy to hit from a distance freezing abilities, then to top it off, heal in a place where very few moves can actually hit them (underwater). Water can hold it's own without healing; in fact I would say it's the most broken element without even adding healing to the stack, hence why you don't see good waterbenders using it in fights already; but it's an honor system. It's broken if someone can quite literally have infinite health quite easily due to the freezing mechanics listed earlier along with their movement and other abilities. What are the possible negative aspects of your suggestion? Nothing. What are the positive aspects of your suggestion? It will work to balance out the elements and give other elements an actual chance against water benders who abuse this. Being the only element who can constantly heal is quite literally the definition of unbalanced, looking at other elements and how the damage to defense stacks up, water is in the top end already, they don't need to be the only element with healing as well. How can this suggestions be achieved on the server? This can be done by changing the healing code. If you can't figure it out Lubdan#0420, depending on the combat tag plugin used & it's API I can probably do it pretty easily.