What is your suggestion? I suggest that either one IceWall is able to be up at once (when a new one is made, the last one is destroyed), or the cooldown is increased to 8 seconds and lasts 4 seconds less. Why do we need this? or What made you post this suggestion? Right now with IceWall's 4 second cooldown, you can have 3 IceWalls up at once, which is pretty ridiculous. You can position yourself between two walls to be completely encased in them (unless moves hit through the walls) and then the player can heal. Letting water only have 1 IceWall up at once will make the element less campy and make it harder to heal. What are the possible negative aspects of your suggestion? The bad thing about this suggestion is water benders who rely on healing behind IceWalls will find bending more difficult. What are the positive aspects of your suggestion? The good thing about this suggestion is water will become less campy, and it will be harder for water benders to heal with out being exposed. How can this suggestions be achieved on the server? Code IceWall so when a new wall is made, the last one is destroyed Or increase cooldown to 8 seconds and reduce duration of walls by 4 seconds.