ProjectKorra and JedCore 1.13 update test info

Discussion in 'Bending' started by PhanaticD, Dec 19, 2018.

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  1. TonTon

    TonTon Well-Known Member

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    Lemme rephrase that. "Can't damage trapped players" However, it can still hurt other players who come close to the trapped player.
     
  2. PhanaticD

    PhanaticD Owner Staff Member

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    the left click can damage people near it?
     
  3. Xelaura

    Xelaura Member

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    '/b t' no longer melts ice made by the Waterbender, now it stays. Was really useful being able to melt all my ice using '/b t' command. It still melts some ice but not FrostBreath, PhaseChange or OctopusForm ice. Your ice shouldn't stay existing when you turn your Waterbending off.

    Also, Frostbreath ice stays frozen even when the Waterbender leaves the area completely or switches element, relogging also doesn't have an affect. So Frostbreath ice seems to stay indefinately until melted or broken.
     
  4. PhanaticD

    PhanaticD Owner Staff Member

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    the ice thing might not be possible to fix, due to how the ice blocks are reference there is no player attached

    same reason for the frostbreath ice staying frozen, there is no player attached to those blocks. they are set to revert after a while though
     
  5. Shookified

    Shookified Active Member

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    Can cactusblast particles be lowered? because its very laggy whenever I use it and when I used it near players they said the same.
     
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  6. PhanaticD

    PhanaticD Owner Staff Member

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    done
     
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  7. TonTon

    TonTon Well-Known Member

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    No. Just being close to the trapped target while being controlled will damage players.
    Left click is to cause damage to the trapped target.
     
  8. PhanaticD

    PhanaticD Owner Staff Member

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    you arent making sense, being close to the trapped target while being controlled?
     
  9. Emperor

    Emperor Member

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    hold sneak without looking at the target until you see rainbow particles, and then left click
     
  10. TonTon

    TonTon Well-Known Member

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    goddammit ElementSphere changed. Just saw the ElementSphere description in /b help. Tested it and it works fine. Didn't even noticed the rainbow until you mentioned it
     
  11. ThisIsOllie

    ThisIsOllie Member

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    If you hold shift and left-click with AirCocoon, you are supposed to fly. It kind of works like the old Flight. But it doesn't work.
     
  12. Shookified

    Shookified Active Member

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    He disabled that on purpose
     
  13. ThisIsOllie

    ThisIsOllie Member

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    What why
     
  14. PhanaticD

    PhanaticD Owner Staff Member

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    It's unrelated to the move imo
     
  15. carbongraphite

    carbongraphite Active Member

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    Orsi and paul stated that there's weird airscooter behaviour where if you go up a block or hill, you get thrown upon leaving the edge, then you get slammed down violently.
    This is purely my own speculation but I think the weird airscooter behaviour might be due to this snippet of code from pk github on airscooter:
    Code:
            /*
             * Checks for how far the ground is away from the player it elevates or
             * lowers the player based on their distance from the ground.
             */
            final double distance = this.player.getLocation().getY() - this.floorblock.getY();
            final double dx = Math.abs(distance - 2.4);
            if (distance > 2.75) {
                velocity.setY(-.25 * dx * dx);
            } else if (distance < 2) {
                velocity.setY(.25 * dx * dx);
            } else {
                velocity.setY(0);
            }
    
            final Vector v = velocity.clone().setY(0);
            final Block b = this.floorblock.getLocation().clone().add(v.multiply(1.2)).getBlock();
            if (!GeneralMethods.isSolid(b) && !b.isLiquid()) {
                velocity.add(new Vector(0, -0.6, 0));
            } else if (GeneralMethods.isSolid(b.getRelative(BlockFace.UP)) || b.getRelative(BlockFace.UP).isLiquid()) {
                velocity.add(new Vector(0, 1.0, 0));
            }

    The cause for a sudden rise up: Yvelocity is set very high if you're too low. Second block's elif statement adds upwards velocity as long as there's a floor. So a 1.0 yvelocity is added regardless of speed, hence player overshoots when going up a block.

    Eg. if a player is 0.5 blocks from the ground after just passing over a block, dx will be 1.9, yvelocity will be 0.9 + 1 = 1.9 yv.

    The cause for the slam down: After you get thrown into the air (eg. 6 blocks), dx becomes very high (3.6) and you get slammed down since yv downwards is now 3.25.
    To fix this, yvelocity down should probably be decreased:
    Code:
            final double dx = Math.abs(distance - 2.4);
            if (distance > 2.75) {
                //previously was: velocity.setY(-.25 * dx * dx )
                velocity.setY(-.125 * dx * dx );
            } else if (distance < 2) {
                velocity.setY(.25 * dx * dx);
            } else {
                velocity.setY(0);
            }
    

    - players would still go up into the air, but at least they wouldn't get slammed down. I suspect adding 1 to upward yvelocity as long as a there is a floor is needed for players to climb hills so i dont think that value should be changed. I dont really have a way to test my claims so..

    If this wasn't the cause and I was wrong then just ignore this as I made a big fool of myself lol.
     
    Last edited: Jan 10, 2019
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  16. PhanaticD

    PhanaticD Owner Staff Member

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    i did that change its apparently better now
     
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  17. Shookified

    Shookified Active Member

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    Shelter can push people in spawn if you crouch and walk into spawn with it enabled.
     
  18. PhanaticD

    PhanaticD Owner Staff Member

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    putting this here for myself apparently element trap can affect spawn
     
  19. carbongraphite

    carbongraphite Active Member

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    Sprout goes through walls and also doesn't stop on materials where it should (eg. wood, planks, sand).
    Edit: Metalhook still fly glitching and earthpillars combo doesnt work when you catapult up then fall down while still holding catapult.
     
    Last edited: Jan 11, 2019
  20. Elec

    Elec Well-Known Member

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    I don't know if anyone wrote these before but I will anyways;

    Highjump: Can't jump while standing on ground but you can while in air

    Metalclips: Can't move players around anymore with it, only drags.

    Metalcables: Disables passives.

    Metalhook: If you spam metalhook on the ground and someone kills you 10s after, you get the fly glitch on respawn.

    Bloodpuppet: Mobs can't hurt players, but players can hurt mobs.
    Bloodpuppet/bending (x2): If you bloodbend a skeleton and move it around it shoots like three times or so.

    Firejab: Not sure if this is intended, but on the normal bending server if you firejab to the ground and it hits, it won't have a cooldown but on trident if you firejab on the ground you will still get the cooldown.

    Icewall: Doesn't disappear. (Been around 25 mins and it still is there.)

    Whip: You can only whip with water, not plants, ice or snow like in normal bending.

    EDIT: You can't trap players with VineManipulation or I'm just too bad at it ;I
     
    Last edited: Jan 11, 2019
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