Coldcall here, thought I'd inform those reading this about a notable unfair advantage that airbenders have while fighting other players. Airblast is a common move in your typical airbender's arsenal, as it is mostly used to blast yourself across large areas in a short amount of time in order to evade movement or travel to objectives. However, I strongly believe that airblast's cooldown isn't long enough, because the strict majority of airbenders that I fight, utilize airblast for dodging very quickly. Too quickly. I strongly believe that airblast should have a cooldown because, since it is very easy to airblast in different directions with good accuracy, it makes an unskilled or somewhat-skilled airbender have the ability to take down me, a skilled firebender. One would might tell me, "Oh. Use your long range moves, such as fireshots, fireball, combustion, etc." A, fireshots and fireball may have excellent range, but their speed can be laughed at when compared to an airblaster. B, even though combustion lasts quite long without direct contact, it is only a loss for me, since if I take any damage, then it will blow up on me. I know that I might receive a reasonable amount of hate for this request, but that is only because people wanting to keep airblast the way it is know that they will be more evenly matched with skilled opponents. You could still airblast, but you would have to use it more wisely due to the cooldown change, which sounds quite fair to me. If a cooldown won't be accepted, then please let fireshield (and maybe airshield) be able to block airpunch and airblade. I don't say airslash because that would be taking it too far, even though the range of it is, in my opinion, absurd.